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Check Pump It Pro page

Main page at of PumpItUp Pro has been changed. You can check it out:


Music artists

Few links to PIU Pro music artists:

Source: PIU-Forum


Plaguefox is watching PIU Pro

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Official forum

Official Pump It Up Pro forum was started. You can find it on address www.pumpituppro.com/forum
Or you can use shortcut and type: forum.piu-pro.com

Some new videos

Some new videos from test location.


New Testing Location & Updates

Pump it Up pro is now being also tested at speedzone in LA, for more information go to http://www.speedzone.com. This location got a Pro in an FX cabinet we've known from PIU:NX.

Also there has been a software update, including to fixing new bugs, updating holds to PIU style and Rolls. Also several new songs appeared, while to current songlist is still unknown, one opf the new songs is Hasse Mich by Onyx (known from ITG3)

You can watch a video of PIU Pro in an FX cabinet here.


Next photos from PIU Pro

Few pictures of PIU Pro AC and interface:


More Questions and More Answers

A lot of fan questions are being answered these days, so here are some of them!

Will it be possible for both pump style holds and dance style holds to coexist? I’d think that would make things interesting, especially when it comes to using hands.
The hold style is based on a “checkpoint tick” system like other pump products. The Alpha software does not currently reflect this; but soon will. (most likely within the week) There will not be mixed hold types available.

Song List
. K-pop is one of the main attractions of Pump, and it saddens me to see so little of it. Are there plans to add more?

This is the initial song list for Pump It Up Pro, things could change more in the future. This will depend on feedback and specific requests. If there is demand, steps will be taken. (no pun intended) :-)

Scoring System. Does this function basically like ITG’s %? Is the scoring system that is in place pretty much final? Is the Superb window here to stay?

Classic Pump players will be familiar with the grading tiers. (they are very similar here as well –> F-S). The percentage takes place of the big score so that attack players have something to judge their performance on as well. Non-attack players should not be harmed by this. The superb window should not harm scoring concerns for common play, this is still beta and anything can happen based on play feedback.

Mines. Why? =( This is something I definitely think should stay exclusive to ITG.

These are innovative concepts that are be introduced slowly. Will they be present in a lot of charts? Not likely. There are very many songs that don’t have mines/rolls or other gimmicks. Classic players should be able to avoid these easily.

Speed Mods. C200 and C400 seem kind of…slow. Maybe C450 and C600?

The speed mods have been “Pumped up” for PIU Pro. Players will likely notice the speed difference immediately. This should be an easy adjustment for players. (Yes, scroll speed can be slow also.)

Lifebar/Stage Break:
Due to the difficulty of many charts, this is of major concern. There are several stepcharts currently existing in pump it up that with stage break on, by world class players, cannot be passed. Dignity NM (note wpf05), Liadz2 CZ (less so)/NM (definitely). The guy who won $30,000 at wpf06 would have stage broke out of Canon D NM in the winning performance, and its not the hardest song. How does PPro handle this?

PIU Pro does not currently have settings for “stage break”. The current default setting is the “standard” (which also helps solve confusion by different machine configurations) This default behavior is “Fail at end of song” Even if the player fails, they are able to continue playing the song. Details are still being finalized.

(There are revamped settings for lifebar sensitivity, that will also help this solution)

Scoring/Grading: Pump has generally rewarded Combo (step-accuracy) much more than timing-accuracy. In one sentence, pump scoring is: 2*perfs, 1*greats, -1*misses, and when your combo is over 50 you get an extra perfect every step, meaning that a well isolated miss costs 100 greats. All pump players agree that system is not optimal. Still, the concept that missing two steps separated from each other means youre having more trouble with the song than if you miss two consecutive steps. Will there be a combo-related aspect to the scoring?

Scoring details are still being finalized for PIU PRO. The current plan is to have the current familiar “S” standard for not missing combo. (this isn’t related to judgment accuracy) A new grade will be available above that tier for the players who are attacking and/or have accuracy concerns. This will most likely be the SS tier.


Few questions and answers

Few answers from Kyle:

Pump It Up Pro judgments
- I understand the concern about attack play . Let me emphasize the fact that the extra “superb” window is NOT extremely tight. (like you might be familiar with from other games) IE - Not turning the game into attack based play. It does allow people to have a goal towards accuracy if they choose. In addition to this, the “bad window” has been removed from play.

Why Pump It Up Pro?
- This is a branch of the Pump It Up brand. This does not have an effect on the classic Pump It Up that everyone is currently familiar with and loves. This new product line is being developed to satisfy another market.

Pump It Up Pro Music

- There are additional licensed tracks specifically for PIUPRO.

- Some of the old favorites have made a re-appearance for this game. (some songs that were not in other versions

- Additional favorites familiar to people.

Pump It Up Pro Grading

- The grading retains a similar and user friendly scale that people are use to. There is additional information for people who find it beneficial

- Song difficulties have been reformed into a “1-16 block” system. It relates to other versions that people may be familiar with.

Hold grading has NOT changed
: This is only an alpha of the game at this time. Hold judgments are handled in the familiar style. This is not yet implemented in the test location as of now. Please look out for this in the next few days.

- single pad/ double pad play - This is a beta configuration. The machine is able to switch between these modes like other pump it up products.

Pump It Up Pro steps

I’ve noticed a video surfacing of a few songs. Please don’t judge step data by a few videos. There are several songs with different “styles”.

Additional information

So far, the test location has been very happy with Pump It Up Pro. It has created a lot of interest and has received a lot of play. If you are able, please try to make it out and give feedback.. HERE is a review that I thought was very well done. http://media.rhythmatic.net/gallery/main.php?g2_itemId=4164


Please, give the product a chance and try the game for yourself. It’s beta and things change over night. (literally)


Source: Kyle

Songlist is there

Aliens in Our Midst Corporation
Arch of Darkness Yahpp
Ba Be Loo Be Ra Kristeen
Bambole Papa Gonzales
Be My Friend
Beat of the War BanYa
Beethoven Virus BanYa
Bemera [Remix] Yahpp
Blazing BanYa
Born To Be Alive P. Hernadez & B. Thomas
Bullfighter's Song BanYa
Canon-D BanYa
Chicken Wing BanYa
Chimera Yahpp
Clap Your Hands Scoop feat. Joyce Lyle
Come To Me Clon
Come To Me Clon
Coming Out
Conga Mozquito
Csiko Post BanYa
D Gang BanYa
Dance All Night Oscillator X
Dance Vibrations
Dignity Crash
Dr. M BanYa
Energizer ZigZag
Eres Para Mi Mozquito
Esperanza KaW
Exotica Banzai
Extravaganza BanYa
Feels Just Like That Night
Final Audition BanYa
Final Audition 2 BanYa
Final Audition 3 U.F BanYa
Final Audition Episode 1 BanYa
Final Audition Episode 2-1 Yahpp
Final Audition Episode 2-2 Yahpp
Fly Epik High
For You N.EX.T. (no period between E and X)
Free! Jiny
Funk Factory Money Deluxe
Funky Tonight Clon
Get Up! BanYa
Go Back Dynamic Duo
Groovin' Motion
Gun Rock BanYa Production
Hasse Mich Onyx
Hello BanYa
Hi-Bi BanYa
Hold the Line B.E.G & Cho PD
Hypnosis BanYa
I Love You Baby Pandera
Ignition Starts BanYa
I'll Give You all My Love Wax
Into My Dream [Kaven Azizi remix]
July -Euromix- js13
Kiss Me Debbie Scott
Let The Sunshine Lisa Cool & the South Spirit
Love is a Danger Zone BanYa
Love is a Danger Zone 2 BanYa
Lovely Jong Kook Kim (appears this way on NX but should be Kim Jong Kook to follow Korean naming conventions)
Maria BanYa
Mexi Mexi Mozquito
Monkey Fingers BanYa
Monkey Magic E-Pak Sa
Monolith Affinity
Mr. Firefighter Spooky Banana
Mr. Larpus BanYa
My Friend Cho PD
Naissance BanYa
Naissance 2 BanYa
Nightmoves Playmaker
NSR #15 Try to B.P.M - Lover is a Danger Zone BanYa
NSR #3 X-treme -Vook of the War BanYa
Oasis KaW
Phantom BanYa
Pump Me Amadeus BanYa
Ra Banzai
Riders, Unite!
Robotix Kbit
Round and Round
Sam-I-Am Haley
Snow Dream Apple Jam
Solitary BanYa
Solitary 2 BanYa
Starian Duke
STOP! & Go Onyx
Summer -Speedy Mix-
Terminal Depository Ururbu Project
Turkey March BanYa
U Inside My Dim Memory Hyun Jin Young vs. Yahpp
Valenti Boa
Virtual Emotion Inspector K
Watch Out Victoria
What's going on? Turtles
Will o' the Wisp BanYa
Winter BanYa
Witch Doctor BanYa
Witch Doctor #1 Yahpp
X-treme BanYa
Y2Z Affinity
Zodiac Banzai

PIU Pro beta - first video

There are few videos from PIU Pro test location - http://media.rhythmatic.net/index.php?dir=Pump%20Pro/

Few info from photos


Let's first address the songlist, as that's what seems to be causing arguments already. Yes, there are Kyle Ward songs in the game. No, they are not the bulk of the songlist. Most of the songs are indeed songs from older Pump mixes, some of which apparently did not make it back for New Xenesis. Then you've got a good number of Kyle's songs from ITG1 and 2 (not all of them though), along with a handful of songs that were rumored to be in ITG3. Stop & Go, Esperanza, Ra, Hasen Mich... probably some others I'm forgetting. I believe there are some other new songs by artists who aren't Kyle too, but like I said, I honestly can't always tell which songs are new because I have no access to newer Pump mixes. Anyway, there's around 126 songs or so on this beta, and I don't know if more will be included later.

For what it's worth, the step patterns for the returning ITG songs are not identical to their 4-panel counterparts, i.e. there's nothing like the repeated Right arrow stomp on Utopia. Zodiac's chart looked a lot easier too. ITG1 songs like Utopia and Xuxa were edited down time-wise. Robotix has no 1337 bpm speedup, instead it's just one long pause in the middle, which is pretty lame. Xuxa has no BPM stops at all.

When you push Start, you're greeted with this screen. The "Progressive" mode is not selectable in this beta. I think it's safe to assume that the Progressive mode will likely be Marathons with scripted modifiers and all that. Also note the "INSERT CARD" at the bottom-left of the screen. In this beta there's no USB support, but it will be in the final. Presumably it'll save song records and modifier preferences, but who knows what else.

Here is what the song select screen looks like. One of the new "borrowed" enhancements from ITG is that you can see the number of steps, holds, 3/4/5 arrow steps, jumps, mines, and rolls. And of course you get to see the machine record, and the not-yet-implemented personal best through USB card support. For me, being able to see the number of steps is another welcome change. I always seemed to have a knack for finding Pump songs that were misrated because I had no idea what I was getting into when I selected the song. At least here you have a better idea of what to expect.

The song select timer in this beta is 40 seconds, which is waaaay too short.

Selecting a song brings up the difficulty/modifier selection menu. Pretty much all the modifiers from ITG are in here too. One important change Pump players might want to know about are the noteskins - by default, the arrows are colored by 1/4, 1/8, 1/16, etc. Of course in old Pump versions you had orange for UL and UR, yellow for Center, blue for DL and DR. If you prefer that format, fear not! Select the "Classic" noteskin and you're good to go.

Speed modifier wise, it seems that they're faster than what the same mod would be on a previous Pump game... i.e. x1 feels more like x1.5 on older Pump mixes. I ended up playing most of my songs on x1.5 because x2 often felt way too fast... but maybe that's because the pads were pushed up pretty close to the screen. So I would highly advise against picking x3 on anything if it's your first time playing this version. Also, the available speed mods for selection were (this might not be 100% right): x0.25, x0.5, x0.75, x1, x1.5, x2, x3, x4, x8, C200, C400, Random. Yeah, those are two pretty horrible choices for C mods.

(P.S. I thought Aliens In Our Midst was really fun, yes it's very slow and hand-heavy, but I enjoy hands and much prefer to play songs that don't have 8 bazillion steps)

Ehh, figures the only results screen I'd take a picture of would end up blurring and looking like shit. Ignore the generic Pump it Up Pro banner, the game does show the banner of whatever song you played, but some songs did not have banners in place yet. So you've got mines and rolls from ITG, but that's not the only things that were borrowed - there is now a "Superb" step timing in the line of Marvelous and Fantastic. The Perfect window has always been huge enough to drive a truck through in Pump, the timing windows in Pump Pro... are roughly the same size as ITG, but slightly looser. It certainly felt easier to stay on beat with Superbs than it was with Fantastics, although I was sort of annoyed that Superb and Perfect have roughly the same font color, making it a little more difficult to tell when you're going off-beat. Also, you can't see your percentage score until the song is over, there's no score display during the song.

Maybe it's a side effect of having slightly larger timing windows, but the song syncing? It felt wonderful. I can't think of a single song I played that felt "off". (it's worth noting that Bi Gals has an unpatched Supernova machine placed back-to-back with Pump Pro. I played one game of that while I was there and I was so spoiled by the nice syncing that it became impossible to get assloads of Greats)

yeah, I'm dreading having to read that on potential marathons ;o

At the beta test, the price is $1 / 3 songs, and there is NO Extra Stage. Whether it will be added later, I don't know. Also, double premium appears to be disabled, so Freestyle/Nightmare songs end up costing 2 songs. I'm sure this will be an operator-adjustable setting (hopefully defaults to On)

PIU Pro beta AC picture

PIU Pro beta AC picture

Beta testing location


The evolution of step has come. What is it? the secret can be found at:
16615 SE 18th St • Vancouver, WA • 98683 • United States of America

More info is on the way!

The future is here, the excitement has begun.

Ladies and gentleman i have news

Upon further inquiry about kyle wards annoucement i found the place where it was located


thats i love big al's (not bi gals)

So i called this place up and asked if that got any new games for the arcade recently. they said yes. I asked them what it was called

Her: "it's called pump pro. its like ddr"
Me: How many Panels does it have
Her: 5

so basically i wanna kill myself. it has been confirmed

Beta Testing (begins)

Finally, 100% is here!